Resume

Experienced Technical Artist with a demonstrated history of working in the AAA video game, Events and Broadcast Industries. Skilled in Unreal Engine 5, Unity, Essence Editor, Houdini, Python, and HLSL/GLSL. Strong arts and design professional, focused on pipeline/workflow development, tool creation, material and shader work, and procedural content generation.

๐Ÿ“ง Jad@Jin-Jaw.co.uk | ๐Ÿ”— LinkedIn


Games

Tomb Raider : Legacy of Atlantis

2026 - Senior Cinematic Technical VFX Artist

GoodByeKansas - FlyingWildHog


4:Loop - Cinematics

2025 - Senior Cinematic Technical Artist

GoodByeKansas - BadRobot Games


Ark Survival - Cinematics

2025 - Senior Cinematic Technical Artist

Studio WildCard


Dispatch

2025 - Senior UI Technical Artist

Adhoc Studio


Zenos Stadium

2024 - Senior Technical Artist

Zenos Technologies - Riot Games


Project Messenger - Shockwave

2024 - Senior Technical Artist

GoodByeKansas - Tencent


Fortnite

2024 - Senior Technical Artist

Magnopus - Epic Games


Nightingale - Cinematics

2023 - Lead Technical Artist

Spov - Inflexion Games


Project Orlando

2023 - Lead Technical Artist

Spov - Humanoid Origin


Unknown9 - Awakening

2023 - Lead Technical Artist

Spov - Reflector Entertainment


Mortal Shell II

2023 - Senior Technical Artist

Cold Symmetry


Project Whistler

2023 - Senior Technical Artist

Cold Symmetry - Sony Playstation Studios


Predecessor

2022 - Principal Technical Artist

Omeda Studios


Age of Empires 4

2021 - Technical Artist

Climax Studios - Microsoft Studios

Broadcast & Events

Metallica: Fuel.Fire. Fury.

2024 - Senior Technical Artist

Jin&Jaw LTD - Epic Games


TONOMUS. NEOM

2023 - Senior Technical Artist

Jin&Jaw LTD - LocationXR


Volvo - SAFETY IN MIND

2022 - Senior Technical Artist

Jin&Jaw LTD - Dandelion+Burdock


J Balvin Tour 2022

2022 - Technical Artist

Jin&Jaw LTD - Dandelion+Burdock


Dubai Expo 2020

2021 - Technical Artist

Jin&Jaw LTD - Dandelion+Burdock


Tokyo Olympics 2020

2021 - Technical Artist

Moov LTD - BBC Sports


Wimbledon 2021

2021 - Technical Artist

Moov LTD - BBC Sports

๐Ÿ‘จ๐Ÿฝโ€๐Ÿ’ป Work experience

Technical Art Director

Jin & Jaw LTD_, London โ€“ (2023 - Present)_

Jin&Jaw provides technical art consultancy and live support on PC/Console/Mobile, AR, VR and AR content in the Games and Broadcast industry.

Clients include : ResVR, Jetbrains, FlyingWildHog, BadRobotGames, Dead Nice, Studio Wildcard, Adhoc Studio, Zenos Technology, Goodbye Kansas, Rekt Studios, Magnopus, Inflexion, Humanoid Origin, Reflector Entertainment, Spov, Cold Symmetry, LocationXR, dandelion+burdock.

Principal Technical Artist

Omeda Studios_, London โ€“ (2022 - 2026)_

Implemented SMeshWidget, Instancing mesh-based UI Slate elements for large crowds. Exchanged Cascade particle system workflow for Niagara and Implemented core Niagara Emitters/Modules to be used by the FX team. Optimized and Profiled for PS4 and PS5 using Razor GPU/CPU.

Technical Artist

Climax Studios, Portsmouth โ€“ (2021)

Set up and created a robust toolset and workflow for the UI tech, code and art teams. Investigated and documented a third party engineโ€™s rendering, content and tools. Integrated colour blindness accessibility settings for UI and game.

Senior VFX Technical Artist

dandelion + burdock_, London โ€“ (2021-2022)_

Compile tech art solutions for broadcast and events, set up blueprint event systems, Niagara particle systems, volumetric and raymarching library for team.

Technical Artist

Moov LTD_, London โ€“ (2021)_

Set up base pipeline and tools for broadcast team. Master material and Material functions library, modular blueprint function libraries. Set up live broadcasting system, keying, camera tracking and functionality.

Art Director

Dโ€™monics Studios_, London โ€“ (2020)_

Lead a team of 12 brilliant minds. Set up and managed workflows/pipelines for an Indie team, plugins/shaders for Blender and backend of UE4 gameplay, UI and render pipeline.


๐Ÿ“š Education

Bachelor of Fine Arts in 3D Games & Animation (1st Hons)

2018-2021

University of Middlesex

IFP - Computer Science

2017

University of Kent


๐Ÿ›  Expertise

  • Unreal Engine, Unity, Essence Editor.

  • Python, C#, C++, HLSL, GLSL, JavaScript, Lua, XAML, HTML, CSS.

    Python : PyQt, PySide, Bpy, Hou, Re, EasyGui, Pillow.

  • Maya, Zbrush, Blender, Substance Painter/Designer, Houdini, EmberGen, Marmoset Toolbag.

  • Adobe Photoshop, AfterEffects, Illustrator, Lightroom, Premiere, DaVinci Resolve.

  • RealityCapture, Substance Alchemist.

  • Brainsform InfinitySet, Disguise, TouchDesigner, nDisplay, Photon.

  • Ultimatte, Mo-sys, Ncam, DMX.

  • Perforce, Plastic, Git.