Experienced Technical Artist with a demonstrated history of working in the AAA video game, Events and Broadcast Industries. Skilled in Unreal Engine 5, Unity, Essence Editor, Houdini, Python, and HLSL/GLSL. Strong arts and design professional, focused on pipeline/workflow development, tool creation, material and shader work, and procedural content generation.
๐ง Jad@Jin-Jaw.co.uk | ๐ LinkedIn
Games
Tomb Raider : Legacy of Atlantis
2026 - Senior Cinematic Technical VFX Artist
GoodByeKansas - FlyingWildHog
4:Loop - Cinematics
2025 - Senior Cinematic Technical Artist
GoodByeKansas - BadRobot Games
Ark Survival - Cinematics
2025 - Senior Cinematic Technical Artist
Studio WildCard
Dispatch
2025 - Senior UI Technical Artist
Adhoc Studio
Zenos Stadium
2024 - Senior Technical Artist
Zenos Technologies - Riot Games
Project Messenger - Shockwave
2024 - Senior Technical Artist
GoodByeKansas - Tencent
Fortnite
2024 - Senior Technical Artist
Magnopus - Epic Games
Nightingale - Cinematics
2023 - Lead Technical Artist
Spov - Inflexion Games
Project Orlando
2023 - Lead Technical Artist
Spov - Humanoid Origin
Unknown9 - Awakening
2023 - Lead Technical Artist
Spov - Reflector Entertainment
Mortal Shell II
2023 - Senior Technical Artist
Cold Symmetry
Project Whistler
2023 - Senior Technical Artist
Cold Symmetry - Sony Playstation Studios
Predecessor
2022 - Principal Technical Artist
Omeda Studios
Age of Empires 4
2021 - Technical Artist
Climax Studios - Microsoft Studios
Broadcast & Events
TONOMUS. NEOM
2023 - Senior Technical Artist
Jin&Jaw LTD - LocationXR
J Balvin Tour 2022
2022 - Technical Artist
Jin&Jaw LTD - Dandelion+Burdock
Dubai Expo 2020
2021 - Technical Artist
Jin&Jaw LTD - Dandelion+Burdock
Tokyo Olympics 2020
2021 - Technical Artist
Moov LTD - BBC Sports
Wimbledon 2021
2021 - Technical Artist
Moov LTD - BBC Sports
๐จ๐ฝโ๐ป Work experience
Technical Art Director
Jin & Jaw LTD_, London โ (2023 - Present)_
Jin&Jaw provides technical art consultancy and live support on PC/Console/Mobile, AR, VR and AR content in the Games and Broadcast industry.
Clients include : ResVR, Jetbrains, FlyingWildHog, BadRobotGames, Dead Nice, Studio Wildcard, Adhoc Studio, Zenos Technology, Goodbye Kansas, Rekt Studios, Magnopus, Inflexion, Humanoid Origin, Reflector Entertainment, Spov, Cold Symmetry, LocationXR, dandelion+burdock.
Principal Technical Artist
Omeda Studios_, London โ (2022 - 2026)_
Implemented SMeshWidget, Instancing mesh-based UI Slate elements for large crowds. Exchanged Cascade particle system workflow for Niagara and Implemented core Niagara Emitters/Modules to be used by the FX team. Optimized and Profiled for PS4 and PS5 using Razor GPU/CPU.
Technical Artist
Climax Studios, Portsmouth โ (2021)
Set up and created a robust toolset and workflow for the UI tech, code and art teams. Investigated and documented a third party engineโs rendering, content and tools. Integrated colour blindness accessibility settings for UI and game.
Senior VFX Technical Artist
dandelion + burdock_, London โ (2021-2022)_
Compile tech art solutions for broadcast and events, set up blueprint event systems, Niagara particle systems, volumetric and raymarching library for team.
Technical Artist
Moov LTD_, London โ (2021)_
Set up base pipeline and tools for broadcast team. Master material and Material functions library, modular blueprint function libraries. Set up live broadcasting system, keying, camera tracking and functionality.
Art Director
Dโmonics Studios_, London โ (2020)_
Lead a team of 12 brilliant minds. Set up and managed workflows/pipelines for an Indie team, plugins/shaders for Blender and backend of UE4 gameplay, UI and render pipeline.
๐ Education
Bachelor of Fine Arts in 3D Games & Animation (1st Hons)
2018-2021
University of Middlesex
IFP - Computer Science
2017
University of Kent
๐ Expertise
Unreal Engine, Unity, Essence Editor.
Python, C#, C++, HLSL, GLSL, JavaScript, Lua, XAML, HTML, CSS.
Python : PyQt, PySide, Bpy, Hou, Re, EasyGui, Pillow.
Maya, Zbrush, Blender, Substance Painter/Designer, Houdini, EmberGen, Marmoset Toolbag.
Adobe Photoshop, AfterEffects, Illustrator, Lightroom, Premiere, DaVinci Resolve.
RealityCapture, Substance Alchemist.
Brainsform InfinitySet, Disguise, TouchDesigner, nDisplay, Photon.
Ultimatte, Mo-sys, Ncam, DMX.
Perforce, Plastic, Git.
