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VFX

SDF powered “projections”

Single 1000x900 BC7 compressed SDF texture was used for all 4 flipbooks.

We project the UVs on the underlying surface using transformed WorldPositionBehindTranslucency. Two triplanar noises add distortion to hide silhouette artifacts.


Tendrils and dark ribbons

Sample mesh position and use SplineThicken in addition to VAT to get good organic motion going.


Tuatara Support

Supporting Tuatara FX was a big part, setting up workflows to export spline data from UEFN to Blender, keeping draw calls and overdraw in check, etc…