Light debugger optimisation tool
Needed to track which light was doing what.
UEFN Animation Workflow
Developed and documented entire Animation workflow including Maya exports, retargeting, facial mocap and import settings, reverse engineering what is used by default within Epic.
StaticMesh to Hierarchial Instanced Static Mesh
Batching unique static mesh instances to UEFN-friendly HISMs.
Vertex Color painting Tool
No vertex painting mode was present in UEFN, nothing some C++ and UE5 can’t solve.
Perforce Tooling
Perforce was extra iffy with UEFN, thankfully P4PYTHON is an extensive library.
