🔧

Tooling

Light debugger optimisation tool

Needed to track which light was doing what.

UI uses tkinter

UEFN Animation Workflow

Developed and documented entire Animation workflow including Maya exports, retargeting, facial mocap and import settings, reverse engineering what is used by default within Epic.


StaticMesh to Hierarchial Instanced Static Mesh

Batching unique static mesh instances to UEFN-friendly HISMs.


Vertex Color painting Tool

No vertex painting mode was present in UEFN, nothing some C++ and UE5 can’t solve.


Perforce Tooling

Perforce was extra iffy with UEFN, thankfully P4PYTHON is an extensive library.